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Universe at war novus
Universe at war novus










universe at war novus

Like the universe it portrays, it's a game at war with itself, and the end result is a confusing mix of ups and downs. I've spent several days with Universe, and I've found it a mixed intergalactic bag of amazing unit/structure design, tepid storylines, smart controls and unfortunate technical problems.

universe at war novus

The most recent developer to take that risk is Petroglyph Games, which, along with publisher SEGA, recently released the PC real-time strategy game Universe at War: Earth Assault for the Xbox 360. So far, that hasn't stopped developers from trying to bridge the input gap, and with mixed results. To me, traditional real-time strategy games, which came into their own nearly 20 years ago specifically with the PC's mouse-and-keyboard system in mind, are largely incompatible with typical console controls (and no, Herzog Zwei doesn't count). There are console gamers out there who love real-time strategy games so dearly, so blindly, that they welcome with open (and probably extremely hairy) arms any attempt to bring examples of the PC-centric genre to their television screens.












Universe at war novus